Oculus faq

We have gathered frequently asked questions from the developer community and have provided the answers below for your reference. There are multiple steps involved in the review process, and you should receive notification throughout each stage of the review. If you have concerns about a deadline that you need approved by, we recommend submitting for review two to three weeks in advance.

While it is not a requirement to use the release channels, we recommend that you manage your builds in this way. This is the most effective method of deploying to specific users for testing as well as managing different builds. We require a variety of artwork so that your content looks beautiful and compelling across the Oculus ecosystem. Art guidelines are located here. Sometimes there is a lag between approval of your app and display in the Store.

Your app will go live the morning after approval has been granted. Please contact the store submissions team at submissions oculus. Please reach out to our parent company, Facebook regarding any finance related questions.

oculus faq

You may contact them here. Check your player settings and make sure "Virtual Reality Supported" is checked and that "Oculus" is in the list of supported devices.

Your copy of OVRPlugin. You have tried running an executable that has non-english Unicode characters in the path name. Right here. The headset must be on your head for touch haptics to be activated. Not typically. Depending on the type of projector being used this may be possible. Please see the forum thread here for more information. Please see the blog post on optimizing for Gear VR here for a good break down of best practices.

Please see the forum post here regarding setting this up. There are also instructions regarding setting up a basic list of players in text format as well. The command to set the pixel density in UE4 is 'hmd pd'. You need to detect what phone you're running on and scale it up to increase the quality.

What is the Oculus Rift?

Yes, but not unless you build from source. You can use Wwise and our plugin to render ambisonics and Media Framework to render video. There are two ways to render a portal: rendering to a texture for the content on the other side of the portal and regular render and stencil in the foreground geometry. The second approach is definitely going to work better performance wise on the Gear due to bandwidth limitations.

We currently do not recommend using HDR on mobile platforms. This is because HDR consumes far more texture bandwidth than the regular pipeline. In unreal engines 4.

See the following instructions: All the parameters that in blueprint are given to AddLoadingSplashScreen can also be written in the DefaultEngine. It applies to all companies that process personal data about individuals in the EU, regardless of where the company is based.

oculus faq

Processing is defined as anything related to personal data, including how a company handles and manages data, such as collecting, storing, using and destroying data. Each company is responsible for complying with the GDPR, just as they are responsible for complying with the laws that apply to them today.

Developers must implement and disclose their own complete and accurate privacy policy explaining how they collect, use, and disclose data as required by applicable law.

Because each developer has different practices and uses information in different ways, using Oculus's privacy policy would not be appropriate. Your privacy policy must explain your practices regarding the collection, use and disclosure of data, and we cannot write it for you. We suggest you contact your legal team or seek external counsel.Setting up your headset is quicker and easier than ever before.

Download and install VR software to a wide range of desktops and laptops. Plug your headset into your PC to configure and customise with ease. Access and browse our top VR titles from your desktop or Oculus mobile app, or while you're in virtual reality.

Download the Oculus app on your mobile device. Wirelessly connect your headset and phone to configure and start playing in VR.

Multiple Oculus accounts

Browse our top VR titles and purchase them from the Oculus mobile app or while you're in virtual reality.

Wirelessly connect your headset and phone to configure and start watching in VR. Plug your headset into your PC to configure external sensors and roomscale. Android is a trademark of Google Inc.

Faq Sections

Other referenced marks are the property of their respective owners. Additional details available here for Oculus Go and Oculus Quest. Log In or Sign Up. Get started in VR. Oculus Quest Download the Oculus app on your mobile device.

Download Software. Oculus Go Download the Oculus app on your mobile device. Oculus Rift Download and install VR software to a wide range of desktops and laptops. Additional details available here for Oculus Go and Oculus Quest 2 Oculus Rift S will require certain updates to be installed from time to time, including prior to first use.Today, we're launching a developer program called Oculus Start aimed at providing access, support and savings to qualifying VR developers.

Get started in VR.

We're launching this program to offload some of the development costs of qualified developers so that they can focus on what's really important - creating amazing VR applications. We know there is no shortage of inspired ideas and creative minds breaking ground in VR. Creativity isn't the barrier. Resources shouldn't be either.

oculus faq

If your first app is underway, we can help you optimize for more success in this project and your next. Just as we're scaling VR through our devices, we're scaling support to the developer ecosystem. To see if you qualify, fill in the appropriate info in the application form. Once submitted, we'll review your submission and we'll get back to you shortly. There are no fees or catches but, be sure to check out the important info and link to governing terms.

We simply want to help support developers on their VR journey and continue to build the VR future together.

Introducing Oculus Start. Oculus developer blog.Our focus on quality for the Quest platform has changed how we accept application submissions to publish for the Oculus Quest Store. We're requiring that all Oculus Quest developers provide a concept document for us to review before the developer can access the store submission process and non-public development resources.

We're looking for evidence of quality and probable market success, and alignment to our Oculus Developer Content Guidelines. The concept submission process is a chance for you to show us not only how cool their title will be, but also to explain how it will resonate with the Quest audience.

Titles that pass this early review for Oculus Quest unlock direct support and resources from Oculus to help you make your title as high quality as it can possibly be. Are you building an application for enterprise clients, not consumers? If so, please send us more information on the industry and use case for the application you are building. We have always had a curated approach on our storefronts to ensure that developers are meeting our content policy guidelines and that customers were getting safe and comfortable VR experiences.

We've distributed the majority of our dev kits but are on the lookout for exciting experiences and will get in touch with you.

Otherwise, like all of our other devices, the consumer version of Oculus Quest can be used for development. Any developer familiar with these tools will immediately feel at home developing for Oculus Quest.

When Oculus Quest launches later this year, you'll be able to buy a device from your favorite retailer and start writing code for it immediately. Q: I have a developer kit or plan to buy one at launch, does this mean I can publish on Quest? Our focus on quality for the Quest platform has changed how we accept application submissions to the Oculus Quest Store. We're requiring that all Oculus Quest developers provide a concept document for us to review before the developer can access the store submission process.

For developers who received early Quest developer kits, the Oculus team will have been in touch about the status of their applications.

What It's Like To Get An Oculus Quest - Unboxing \u0026 Setup

If not, they should reach out to their Oculus contact. Q: I see a lot of developers out there with Quest developer kits or say their games are coming to Quest. Are their games coming to Quest? Not necessarily.

oculus faq

We're excited to see the developer enthusiasm out there for Quest, and we're committed to working closely and collaboratively with qualified and approved developers to get their titles to a quality bar that will ultimately serve the player community in VR. With so much in flux during the development cycle, we can't comment on any specific rumored Quest releases, but we can definitely confirm that if a game is being released to Quest, you'll know about it from both the developer and us.

A: We will absolutely work with you to get your title to as many platforms as it makes sense. We have always been a strong proponent for cross-platform accessibility and connecting player communities.Please see the picture below which shows how to enter the above prescription on the order page:.

Attention: It is very important to enter the plus and minus signs correctly — just like on your prescription. Pupillary distance PD or interpupillary distance IPD is the distance measured in millimeters between the centers of the pupils of the eyes.

Binocular measurement is the default on the order page. This means it has a greater ability to bend light rays to provide clear vision for people with stronger prescription. High index prescription lenses are often used to reduce lens thickness. Our order page will automatically set high index lenses as mandatory if your prescription requires it.

Otherwise it is optional. The index value depends on your prescription and is determined by our opticians stronger prescriptions require higher index of refraction.

Blue light is a part of visible light in the nm range and is emitted by monitors in VR devices. Exposure to a lot of blue light in the evenings and at night can disrupt the body clock, leading to poor sleep and effects on other body processes that depend on the body clock, such as digestion.

The possibility of other effects is also being investigated. It is common for a blue light blocking lenses to have a noticeable yellow or amber tint that block out all damaging light. We use a high quality blue light coatings, in which only a harmful portion of blue light spectrum is cut out. The yellow tint is still there, but it is very subtle and virtually unnoticeable.

No, a glasses prescription is different to a contact lens prescription. Glasses sit slightly away from your eyes and contact lenses sit directly over your eye, so two different tests and measurements are required. Please only use your eyeglass prescription for Lens Adapters. We offer a wide range of prescriptions, but some of them need to be priced individually. If your prescription is out of range of what we offer or you require a prism correctionplease fill one of our Custom Order Inquiry Pages:.

How long does delivery take? Immediately after you have placed your order you will receive an order confirmation email. We always try to answer your questions as quickly as possible, if you haven't received any reply, please check your spam folder.

Do you ship to my country?We collect information that's needed to deliver VR experiences that are safe, comfortable and seamless. Oculus has its own distinct Privacy Policy because we think it's important to be transparent with the community about the information we collect that's specific to VR. Here are some examples of information that we collect from you: The name, email address and phone number you provide us; the people, content and experiences you connect to and interact with; and the hardware you're using.

We also collect some physical features and dimensions e. This information is necessary to deliver an immersive and realistic VR experience. Movement information is de-identified in our storage systems and cannot be associated with your account, while height information is only stored on your device and not on our servers.

We collect the necessary movement and environment data required to deliver an immersive VR experience that is safe, comfortable and seamless across apps. This could include the gestures you make with controllers or changes in your orientation, as well as the Guardian play space boundaries that you provide us with.

Once this data is processed for its express purpose i. Maintaining your privacy while ensuring the best possible experience drives this decision. Some data, such as positional and movement tracking, is necessary for your Oculus hardware to function properly, but after it's processed for that purpose it's de-identified because we don't need it to be tied to your account anymore.

Other data associated with you and your interactions with others across the platform is not de-identified, as it helps tailor your individual experience and lets you use services such as matchmaking, the Oculus Store and customer support.

We collect usage statistics and crash reports to improve Oculus Browser and deliver browsing experiences that are safe, comfortable, enjoyable and seamless. Specifically, Oculus collects the following data to provide relevant content and to improve the Browser's recommendations, features, and product stability:. Opt-out: Sharing usage statistics and crash reports is on by default. If you want to stop sharing this information, click Settings in Oculus Browser and toggle the switch next to Analytics to Off.

Please note that this opt-out is limited to the data described above within the Browser only, and does not affect the data you are sharing when you are using your Oculus device see Oculus Privacy Policy for more information on device data. For example, your Oculus device collects information about how often and how long you use applications, including Oculus Browser.

Like most browsers, we allow people to browse in private mode. In private browsing mode, we do not collect information about the websites you visit. We also do not show any website recommendations on the Oculus Browser New Tab page when you browse in private mode, and therefore do not measure statistics on the experiences we would normally recommend. Oculus still collects other usage statistics, such as Browser features and technical data, and crash reports in private mode browsing, unless you opt out.

Instead of using your Touch controllers to navigate in VR, you can now use your hands as an input in selected applications on Oculus Quest.It looks like you're new here. If you want to get involved, click one of these buttons! New to the forums? Click here to read the "How To" Guide. Click here to go to the Developer Forums.

June in Oculus Go. I have 2 Gos, and I was hoping to have separate user accounts for each, using one smartphone. I want students to use one Go at school, and then I would join them using my account. I searched for this topic, but I am afraid it is not possible. Is this the case?

June No, I don't think that will work. You can pair multiple headsets to one phone, though, only using the same account.

Olaf-1 Posts: 3. I have the same problem. I want to link multiple Oculus Go's, to be able to play multiplayer games. I only have one smartphone, but 5 Oculus Go's. How can I do this? Setting up multiple accounts on 1 phone doesn't seem to work. And on 1 account I can't seem to pair to multiple Go's at the same time. Who can help me?? Experimented a bit more and I have managed to link multiple Go's to one phone, but playing multiplayer games like that is not going to work.

I think I need to multiple accounts, but I only have one phone. Please help! To be clear: I don't mind if I have to buy the games multiple times, just need this to work with one phone. Patrickometry Posts: 3. August edited August Entering a multiplayer space with multiple headsets all using the same account. Here is what I have found with my set of Oculus Go headsets: I was finally able to test multiple Oculus Go headsets paired to the same device sharing the same account on the Oculus app on my phone.

I've learned that I can purchase an app once and it will become available to all headsets sharing the same account. That's awesome!

I also discovered that headsets sharing the same account may enter at least some multiplayer spaces like Oculus Rooms. When I entered my Oculus Room with a second headset I could see the avatar representing my first headset was still in the room and able to move about and act independently even though both headsets were logged into the same Oculus account and paired to the same mobile device.

I work in a library. We have 4 locations, so there is the possibility that our patrons using our 10 Oculus Go headsets might like to visit together in a virtual reality space.

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